Performing Tangible Media | ECHO Dubai

Abstract

Interactive media is a very powerful tool for the performative practice. Technology and theatre have always worked hand in hand, but by integrating technology in costumes and scenography it is possible to create a new performative vocabulary.
Scenography and costumes are very often seen like supporting material for a given performance. But when these theatrical ingredients become interactive they get the potential to become crucial actors or even protagonist in a performance.
The proposed workshop will explore how the technology arising from our contemporary societies can become fruitful tools for renewed interpretations of more traditional performances. This way there will be focus on how tangible media, craft and traditional and local performance procedures can enhance and enrich each other. We will explore how sensor technologies, networked communication systems and reactive materials can offer new creative perspectives to ageless forms of sensual and meditative expressions that is so deeply rooted in performance culture.

Workshop Objective

The objective of the workshop is to work with the notion of interactive art, tangible media and physical computing into the realization of a Performance which finds its root in the history of performance.
The approach will be creative, poetic, philosophical and aesthetic in order to create thoughtfulness, contemplation, playfulness or joy for a potential audience.
Our intention is to inspire participants to work with their cultural identity and local history of art, performance, dance and theatre and thereby combine tradition and modernity, the local and the global and art and technology.

Design Methodology

• The workshop will be conducted as a mix of inspiration classes, concept development and hands-on.
• Participants will work in creative teams.
• At the end of the workshop, the participants are expected to demonstrate the potentials of their innovative performative solutions trough internal presentation and demonstration.
• After the workshop the participants can continue their investigation with their own design kits if they wish to purchase one.

Goals of the workshop

To create a performance with interactive costumes and/or scenography

Outcome of the workshop

Concepts and eventually live performance

Performance Workshop: Performing Tangible Media
MICHEL GUGLIELMI & HANNE-LOUISE JOHANNESEN

AED 2500 Book a Slot
time and date
14 & 15 December 2017 Day 1: 10.00am - 3.00pm Day 2: 10.00am - 5.00pm
the place
Dubai Design District

About the Artist

ECHO

MICHEL GUGLIELMI & HANNE-LOUISE JOHANNESEN

Co-Founder's DIFFUS

Diffus is founded by Michel Guglielmi and Hanne-Louise Johannesen. Michel is an architect working with tangible media and interaction design. He has been teaching at the Royal Danish Academy of Fine Art, Schools of Architecture and Design. Hanne-Louise has a masters degree in Art History and has worked as assistant professor in Visual Culture at the University of Copenhagen. She now teaches at the IT-University, Denmark.

Diffus Design is a Copenhagen based design studio working with intelligent textiles, tangible interfaces and interactive installations. Diffus Design got an artistic and aesthetic point of departure for every project as well as a strong focus how technology and everyday objects can merge in a way that traditional craft and cutting edge technology enrich each other rather than being opposites.

One of the main missions for Diffus Design is to combine traditional know-how and a codified production processes with uncharted ‘soft’ technologies and complex materials. The idea is to emphasise familiarity, luxury and comfort and try to combine different materials and innovative tech-nology in often unpredictable ways and unconventional twists but always with strong concepts and clear narratives.